Archive for July, 2011

Building Killer Specs from So Many Souls

July 9, 2011 - 11:58 pm No Comments

Playing Rogue: Builds

One of the things that sets RIFT apart from the other MMOs is the deep character customization made possible by the soul system. With the possibility of five roles on any one character, eight souls can make for a very versatile player. These are the rogue builds that I am currently running around Telara with. I tweak them from time to time to test certain things out, but for the most part, these are the specs that I always return to.

 

I’ve got a lot of specs and I’ve spent a lot of time at the dummies and in GSB testing them out (I have two level 50 rogues – one of each faction). I keep them updated here.

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Bringing a Little Music to the Group: a Bard Guide

July 5, 2011 - 1:15 am No Comments

Playing Rogue: Bard

As with the other roles a rogue can play in a group or raid, the support role is something rogues excel at. Buffing companions, debuffing enemies, healing, and light crowd control are all abilities the bard brings to the table. None of these abilities are anything to be scoffed at – the constant buffs and debuffs provided by a bard can make or break a dps burn phase in a raid and the group healing can safely outpace many aoe damage effects in a dungeon. The Bard is truly a valuable asset to any team attempting to squash bosses.

There are many nuances to barding that, at the hands of an experienced player, can make a Bard a must-have on a raid – but many of these nuances require careful micro-management that can annoy some players into avoiding the role altogether. There is often little payoff to barding – a Bard will never top a damage meter and likely never top a healing meter in a raid. These factors combine to make the Bard a less appealing role to play; but the Bard still plays a vital role to both small groups and raids. Read through the cut for details on the Bard and how to play one to amaze your friends.

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