Archive for October, 2011

Addons Arrive – Let the Game Begin

October 6, 2011 - 12:42 pm No Comments

First Addons 1.5

While everyone is out and about mastering the new Marksman builds and giddily skipping along with massive amounts new-found DPS, another grand feature was added when patch 1.5 went live – addons! A mainstay in many MMOGs, addons have been in alpha testing on PTS for some time now, meaning there are already a good handful of addons available for download.

Trion and lead addon developer Zorba the Hut have been hard at work to bring us an awesome Lua API that is powerful enough to provide what we need without being too powerful and falling into the problems experienced by World of Warcraft. While the current slew of addons are nothing ground-breaking, they bring welcome customization to a Trion UI that has many failings. Hit the jump to get a feel for addons and find out what I’m currently using.

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Comprehensive 1.5 Marksman Guide

October 3, 2011 - 12:36 pm 10 Comments

Playing Rogue: Marksman

The Comprehensive 1.5 Marksman Guide

Thanks to changes in the 1.5 patch, Rogue DPS became a whole lot more versatile. Before this patch, the best ranged spec (as by the traditional bow/gun concept) a Rogue could come up with was the Sozu Ranger build. While this build pumped out respectable numbers, it was never anywhere close to the top of the chart. This left raiding rogues only two real options – the Hoko Sab or Sabdancer builds.

Since 1.5, Rogue DPS has become much more diverse for both melee and ranged. Rogues have been presented with a plethora of new builds; surprisingly, almost all of them have been within a few hundred DPS of each other. This has given Rogues a ton of options to use in end-game raiding. Marksman has come out of the gates with a huge reception, coupling giant DPS numbers and huge group utility. Read through the cut for the 1.5

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Early Opinions About 1.5 Changes

October 1, 2011 - 11:59 pm 1 Comment

By now we’ve had a lot of time to run our rogues through the paces. Dummy testing can only take build theorycrafting so far. It’s all about how hard your spec hits on the bosses, right? Well, here it is Saturday – River of Souls and Greenscale’s Blight are cleared. The numbers are in. What’s the good word? Marksman.

Marksman

The Return of the Marksman

Yes, Marksman are back. They had the good life back in beta before an extremely heavy handed round of nerfs flattened them into the ground. Flavor of the month? Probably. Marksman are easily capable of pulling top DPS on a raid boss, although there is still heavy competition from warriors (especially Beastmasters). Within the calling, Marksman are shining way ahead of most melee specs, and this will likely cause the forum criers to draw a nerf. Is it fair? Probably. For now, Marksman are pure win.

One of the most important improvements to Marksman is gear scaling. My Defiant Rogue is sporting mostly T1 gear for the most part, while my Guardian Rogue shines in full T3 gear (T3 being raid T1). The difference in DPS is a good 500 or so. This is a great thing considering how poorly Rangers and Marksmen scaled in gear prior to 1.5. Before 1.5, the difference in DPS was barely 200. Those wearing Hammerknell gear are reporting numbers in excess of 1800 DPS – indicating each tier of gear is somewhere in the neighborhood of 200-300 DPS for a full set.

Coming Soon

I’ll have a full, detailed guide on the 51 Marksman build within the next couple days. Sure, there’s already a few on the official forums, but I’ll be explaining in more detail about the different options you have as a Marksman, including specs, rotations, buffs, and gear. Like I said before, in 1.5 we have a lot of viable options and don’t need to be cornered into a single build. I’ll also brush a few pet builds that may prove useful in fights with a lot of movement. Check back soon!