Archive for March, 2013

RIFT Grindhouse: Post-60

March 31, 2013 - 2:58 am No Comments

rift grindhouse

Raptr shows me as playing RIFT more than World of Warcraft now, which of course is only true over the last year of actually using Raptr because I’ve probably got another 2000+ hours in WoW (and, in fairness, at least another 5-600 hours in RIFT) pre-dating my Raptr use. It does show that RIFT dominated March – logging 310 hours played. Somewhere around 10 hours a day played, so if any developer out there needs a play tester just drop me a line!

Anyway, it’s safe to say I’ve established myself in RIFT again and I’ve spent the majority of those 300 hours playing post-60 level cap. I’ll be honest, I haven’t really been playing my level 60 all that much – altoholism has hit me very hard this go-round. I started leveling my Defiant rogue and my Guardian Warrior under the assumption I’d be splitting my time raiding on Wolfsbane and carousing around Faeblight. Things changed and now I’ve got three characters at 55 or higher, including two rogues. But I’ve learned a bit more about leveling up to help you the readers out. Read through the cut for more about that and a handful of discoveries I’ve made about RIFT post-60.

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Sixty: Storm Legion Endgame

March 9, 2013 - 4:07 am No Comments

Sixty-Storm Legion Endgame

Reaching the Cap Again

Raptr says I’ve logged 89 hours in the last week. That’s insane – although, in fairness, a lot of that time was spentĀ  staring at the character select screen. Still, it took about 10 days, or about 35 hours, to go from 50 to 60 with a plentiful bounty of rested experience along the way. Of course, I forgot about my veteran pots. The grind was not nearly as bad as I expected; in fact, it was quite fun getting back into the game, using a new soul, and generally plowing my way through hordes of carnage, story, and daily quests.

It wasn’t all kill beasts and find porticulums though. Along the way there were plenty of planar mobs to kill. Invasions seem to be significantly more common than in vanilla RIFT. Footholds are common and rifts are opening all over the place. While carnage quests are the bread and butter of the grind to 60, there is plenty of variety to keep a person busy and engaged. Overall, the experience from 50 to 60 was massively enjoyable and a far car from the “same old, same old” grinds of other MMOG expansions. Read through the cut for more on the grind, dimensions, and what there is to do once you hit sixty.

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