Archive for the ‘Die by the Arrow Network’ Category

Introducing Die by the Blaster!

December 21, 2011 - 7:07 pm No Comments

Hello everyone! Thanks for visiting.

In the same fashion as Die by the Arrow, I’ve started a blog, Die by the Blaster, that will feature my exploits in STAR WARS: The Old Republic and will focus on the ranged damage expert class, Imperial Agent Sniper. I will be providing leveling, build, and play-style advice. As always, it will be aimed towards mastering the end-game without bringing that “elitist” mentality, keeping things easy enough for and relevant to the average player. Along the way I will touch on Sith Inquisitors and general SWTOR gameplay and features.

In the next couple days I will be commenting on the first 30 levels or so of the game, featuring hotspots on Hutta, Dromund Kaas, Balmora, and Nar Shaddaa. I’ll drop some tips on the best way to solo and my planned build for level 50.

Check out the blog and subscribe to the Die By the Arrow Network Twitter and Facebook page for updates.

Visualizing the Next Generation

April 6, 2011 - 1:50 am No Comments

Since I have been displaced from my home in Japan temporarily due to the earthquake and tsunami, I have had to cut back my gaming time; thus, I am going to break from regular rogue information and talk about a topic that has become very obvious to me since I am now forced to play on a laptop.

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Visualizing the Next Generation

A Review of the RIFT Graphics Engine

It seems like every new MMO that launches tries to make a claim to be the “next generation” of gaming. RIFT has for the most part taken the best aspects of other MMOs and refined them, making it less of a next generation game and more of a polished version of current generation. Where RIFT shines is in its graphics. When played with ultra settings, RIFT is simply gorgeous. Read on for the details about RIFT’s intense graphics customization capabilities. (more…)

The Diversity of the Rogue – Part 2

March 27, 2011 - 3:06 pm No Comments

The Diversity of the Rogue

First things first, if you didn’t catch part 1 of this series, you can read all about Rogue tanking and ranged DPS options inĀ Die by the Arrow at Tank Telara. Here in part 2, we will talk about the different styles of melee dps and the unique support roles that can be built with Rogue souls.

Die by the Blade

While the Rogue clearly excels beyond any class at ranged dps, the Rogue is equally at home with cold steel in its hands. With many different souls to choose from, there are different styles of fighting that the Rogue can take on. The Assassin, for example, wields big attacks from behind and poisons the enemy while a Blade Dancer is at home in front of the enemy with fast flashes of steel and quick parries that are especially suited to soloing. Choose your weapon. (more…)

The Diversity of the Rogue – Part 1

March 19, 2011 - 1:12 pm No Comments

The Diversity of the Rogue

The Soul Tree in RIFT is possibly the deepest, most customizable, and most confusing character development system ever released in an MMO. With eight PVE souls to choose from for each calling, it is quite easy to fill the six character slots on a single account each with a very unique character. With 66 points to play with and a possible four roles to build, just a single character can be exceptionally diverse. While clerics hold the crown of multi-role enjoyment (they can pull off the trifecta of tank, healer, and dps), rogues can handily fill the role of tank or dps and can also fill in as a support healer.

None of the callings have as diverse a dps repertoire as the rogue. The rogue can fill any dps role and each soul brings a unique approach – from assassin’s stealth and poison attacks to the bladedancer’s rapid flash of steel and the ranger’s awesome pets to the marksman’s death by arrow. By incorporating the riftstalker’s tanking trees, the rogue can even excel as a group’s tank or even take on huge groups of enemies alone. Click through the cut for more on the diversity of the rogue.


Still Here

March 16, 2011 - 1:18 pm No Comments

On the plains of Moonshade

I haven’t died or anything folks, I’ve just been very busy with getting my guild’s website and Twitter feed put together and figuring out how I am going to either come up with double the content or how I want to syndicate my content from Die by the Arrow. I will have more entries up soon!

On Breaking Norms

March 8, 2011 - 10:09 pm No Comments

Random Fire Invasion_01

Today I want to talk about Trion Worlds changing fundamental maxims about MMOs, particularly one about quests: never interrupt a player who is questing.

Will Cook, the lead dynamic content designer, spoke specifically about this in interviews with Yogscast and IncGamers. Particularly in the IncGamers interview, Cook says, “It used to be seen as a maxim that you can’t have bad guys on the road; you can’t have monsters attacking a quest hub because you should not ever interrupt the player while they are questing.” Contrary to my wife’s opinion on this matter, I think it is great that Trion is breaking the unspoken rules and taking RIFT to a whole new level of “living world.” Join me after the cut for more about this typical MMO maxim.