Posts Tagged ‘addons’

RIFT Grindhouse: Post-60

March 31, 2013 - 2:58 am No Comments

rift grindhouse

Raptr shows me as playing RIFT more than World of Warcraft now, which of course is only true over the last year of actually using Raptr because I’ve probably got another 2000+ hours in WoW (and, in fairness, at least another 5-600 hours in RIFT) pre-dating my Raptr use. It does show that RIFT dominated March – logging 310 hours played. Somewhere around 10 hours a day played, so if any developer out there needs a play tester just drop me a line!

Anyway, it’s safe to say I’ve established myself in RIFT again and I’ve spent the majority of those 300 hours playing post-60 level cap. I’ll be honest, I haven’t really been playing my level 60 all that much – altoholism has hit me very hard this go-round. I started leveling my Defiant rogue and my Guardian Warrior under the assumption I’d be splitting my time raiding on Wolfsbane and carousing around Faeblight. Things changed and now I’ve got three characters at 55 or higher, including two rogues. But I’ve learned a bit more about leveling up to help you the readers out. Read through the cut for more about that and a handful of discoveries I’ve made about RIFT post-60.

(more…)

Return to Telara

February 24, 2013 - 10:03 am No Comments

Return to Telara

The Storm Legion Beckons

Yeah, I’m game hopping. What of it? I just can’t seem to find a game right now that can command my attention for more than a few weeks at a time. After enjoying a short jaunt back in Azeroth (six max level characters later), I spent a little time maxing out a single character in Tyria. It was good fun, but both just got boring. So round and round the MMOG wheel spins, and now I find myself smashing away at the armies of the Storm Legion in RIFT‘s first expansion. To Telara we go!

After about 30 hours spent in game over the last week there’s a few things I’ve figured out. One: I’ll likely never be inclined to get into the number-crunching of spec building this time around – it’s just too time consuming and I just want to play right now. Two: while the new continents offer great quests and the carnage missions are like free xp, the vast amount of total xp required to level makes the journey to 60 one of the longer grinds in any expansion I’ve played recently. Lastly: I really miss raiding! Read on for the review of my return to Telara.

(more…)

Addons Arrive – Let the Game Begin

October 6, 2011 - 12:42 pm No Comments

First Addons 1.5

While everyone is out and about mastering the new Marksman builds and giddily skipping along with massive amounts new-found DPS, another grand feature was added when patch 1.5 went live – addons! A mainstay in many MMOGs, addons have been in alpha testing on PTS for some time now, meaning there are already a good handful of addons available for download.

Trion and lead addon developer Zorba the Hut have been hard at work to bring us an awesome Lua API that is powerful enough to provide what we need without being too powerful and falling into the problems experienced by World of Warcraft. While the current slew of addons are nothing ground-breaking, they bring welcome customization to a Trion UI that has many failings. Hit the jump to get a feel for addons and find out what I’m currently using.

(more…)

Comprehensive 1.5 Marksman Guide

October 3, 2011 - 12:36 pm 10 Comments

Playing Rogue: Marksman

The Comprehensive 1.5 Marksman Guide

Thanks to changes in the 1.5 patch, Rogue DPS became a whole lot more versatile. Before this patch, the best ranged spec (as by the traditional bow/gun concept) a Rogue could come up with was the Sozu Ranger build. While this build pumped out respectable numbers, it was never anywhere close to the top of the chart. This left raiding rogues only two real options – the Hoko Sab or Sabdancer builds.

Since 1.5, Rogue DPS has become much more diverse for both melee and ranged. Rogues have been presented with a plethora of new builds; surprisingly, almost all of them have been within a few hundred DPS of each other. This has given Rogues a ton of options to use in end-game raiding. Marksman has come out of the gates with a huge reception, coupling giant DPS numbers and huge group utility. Read through the cut for the 1.5

Read “Playing Rogue: Marksman” ยป

Telara, We Have Liftoff!

March 2, 2011 - 11:14 am No Comments

Not the Laser Beam

I found a gigantic laser beam on top of the mountains in Silverwood. It’s right near the “highest point.” Now, as a guardian, the first thing I thought was “What in the heck are these Sanctum guards doing with a laser beam?” Natrually, the Sanctum guard would of course immediately try to Jedi mind trick me. I suppose we must be up there to destroy Defiant tech… so why wasn’t it destroyed? Hmmmm….

Today is the official launch day for RIFT. Trion decided to be prepared this time and opened 31 more servers for launch… bringing the total to 99. That is an insane number of opening day servers. While the headstart launch was a bit of a queue-fest (to say the least), I hope 99 servers doesn’t thin out the population so much that some servers are left with too little of a community to get things done. Click through to read about today’s topics: dungeons and features I’d like to see added sooner rather than later.

(more…)