Posts Tagged ‘Bard’

Building Killer Specs from So Many Souls

July 9, 2011 - 11:58 pm No Comments

Playing Rogue: Builds

One of the things that sets RIFT apart from the other MMOs is the deep character customization made possible by the soul system. With the possibility of five roles on any one character, eight souls can make for a very versatile player. These are the rogue builds that I am currently running around Telara with. I tweak them from time to time to test certain things out, but for the most part, these are the specs that I always return to.

 

I’ve got a lot of specs and I’ve spent a lot of time at the dummies and in GSB testing them out (I have two level 50 rogues – one of each faction). I keep them updated here.

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Bringing a Little Music to the Group: a Bard Guide

July 5, 2011 - 1:15 am No Comments

Playing Rogue: Bard

As with the other roles a rogue can play in a group or raid, the support role is something rogues excel at. Buffing companions, debuffing enemies, healing, and light crowd control are all abilities the bard brings to the table. None of these abilities are anything to be scoffed at – the constant buffs and debuffs provided by a bard can make or break a dps burn phase in a raid and the group healing can safely outpace many aoe damage effects in a dungeon. The Bard is truly a valuable asset to any team attempting to squash bosses.

There are many nuances to barding that, at the hands of an experienced player, can make a Bard a must-have on a raid – but many of these nuances require careful micro-management that can annoy some players into avoiding the role altogether. There is often little payoff to barding – a Bard will never top a damage meter and likely never top a healing meter in a raid. These factors combine to make the Bard a less appealing role to play; but the Bard still plays a vital role to both small groups and raids. Read through the cut for details on the Bard and how to play one to amaze your friends.

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The Diversity of the Rogue – Part 2

March 27, 2011 - 3:06 pm No Comments

The Diversity of the Rogue

First things first, if you didn’t catch part 1 of this series, you can read all about Rogue tanking and ranged DPS options in Die by the Arrow at Tank Telara. Here in part 2, we will talk about the different styles of melee dps and the unique support roles that can be built with Rogue souls.

Die by the Blade

While the Rogue clearly excels beyond any class at ranged dps, the Rogue is equally at home with cold steel in its hands. With many different souls to choose from, there are different styles of fighting that the Rogue can take on. The Assassin, for example, wields big attacks from behind and poisons the enemy while a Blade Dancer is at home in front of the enemy with fast flashes of steel and quick parries that are especially suited to soloing. Choose your weapon. (more…)

The Diversity of the Rogue – Part 1

March 19, 2011 - 1:12 pm No Comments

The Diversity of the Rogue

The Soul Tree in RIFT is possibly the deepest, most customizable, and most confusing character development system ever released in an MMO. With eight PVE souls to choose from for each calling, it is quite easy to fill the six character slots on a single account each with a very unique character. With 66 points to play with and a possible four roles to build, just a single character can be exceptionally diverse. While clerics hold the crown of multi-role enjoyment (they can pull off the trifecta of tank, healer, and dps), rogues can handily fill the role of tank or dps and can also fill in as a support healer.

None of the callings have as diverse a dps repertoire as the rogue. The rogue can fill any dps role and each soul brings a unique approach – from assassin’s stealth and poison attacks to the bladedancer’s rapid flash of steel and the ranger’s awesome pets to the marksman’s death by arrow. By incorporating the riftstalker’s tanking trees, the rogue can even excel as a group’s tank or even take on huge groups of enemies alone. Click through the cut for more on the diversity of the rogue.

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