Posts Tagged ‘dungeons’

RIFT Grindhouse: Post-60

March 31, 2013 - 2:58 am No Comments

rift grindhouse

Raptr shows me as playing RIFT more than World of Warcraft now, which of course is only true over the last year of actually using Raptr because I’ve probably got another 2000+ hours in WoW (and, in fairness, at least another 5-600 hours in RIFT) pre-dating my Raptr use. It does show that RIFT dominated March – logging 310 hours played. Somewhere around 10 hours a day played, so if any developer out there needs a play tester just drop me a line!

Anyway, it’s safe to say I’ve established myself in RIFT again and I’ve spent the majority of those 300 hours playing post-60 level cap. I’ll be honest, I haven’t really been playing my level 60 all that much – altoholism has hit me very hard this go-round. I started leveling my Defiant rogue and my Guardian Warrior under the assumption I’d be splitting my time raiding on Wolfsbane and carousing around Faeblight. Things changed and now I’ve got three characters at 55 or higher, including two rogues. But I’ve learned a bit more about leveling up to help you the readers out. Read through the cut for more about that and a handful of discoveries I’ve made about RIFT post-60.

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Sixty: Storm Legion Endgame

March 9, 2013 - 4:07 am No Comments

Sixty-Storm Legion Endgame

Reaching the Cap Again

Raptr says I’ve logged 89 hours in the last week. That’s insane – although, in fairness, a lot of that time was spent  staring at the character select screen. Still, it took about 10 days, or about 35 hours, to go from 50 to 60 with a plentiful bounty of rested experience along the way. Of course, I forgot about my veteran pots. The grind was not nearly as bad as I expected; in fact, it was quite fun getting back into the game, using a new soul, and generally plowing my way through hordes of carnage, story, and daily quests.

It wasn’t all kill beasts and find porticulums though. Along the way there were plenty of planar mobs to kill. Invasions seem to be significantly more common than in vanilla RIFT. Footholds are common and rifts are opening all over the place. While carnage quests are the bread and butter of the grind to 60, there is plenty of variety to keep a person busy and engaged. Overall, the experience from 50 to 60 was massively enjoyable and a far car from the “same old, same old” grinds of other MMOG expansions. Read through the cut for more on the grind, dimensions, and what there is to do once you hit sixty.

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Bringing a Little Music to the Group: a Bard Guide

July 5, 2011 - 1:15 am No Comments

Playing Rogue: Bard

As with the other roles a rogue can play in a group or raid, the support role is something rogues excel at. Buffing companions, debuffing enemies, healing, and light crowd control are all abilities the bard brings to the table. None of these abilities are anything to be scoffed at – the constant buffs and debuffs provided by a bard can make or break a dps burn phase in a raid and the group healing can safely outpace many aoe damage effects in a dungeon. The Bard is truly a valuable asset to any team attempting to squash bosses.

There are many nuances to barding that, at the hands of an experienced player, can make a Bard a must-have on a raid – but many of these nuances require careful micro-management that can annoy some players into avoiding the role altogether. There is often little payoff to barding – a Bard will never top a damage meter and likely never top a healing meter in a raid. These factors combine to make the Bard a less appealing role to play; but the Bard still plays a vital role to both small groups and raids. Read through the cut for details on the Bard and how to play one to amaze your friends.

Read “Playing Rogue: Bard” »

Telara, We Have Liftoff!

March 2, 2011 - 11:14 am No Comments

Not the Laser Beam

I found a gigantic laser beam on top of the mountains in Silverwood. It’s right near the “highest point.” Now, as a guardian, the first thing I thought was “What in the heck are these Sanctum guards doing with a laser beam?” Natrually, the Sanctum guard would of course immediately try to Jedi mind trick me. I suppose we must be up there to destroy Defiant tech… so why wasn’t it destroyed? Hmmmm….

Today is the official launch day for RIFT. Trion decided to be prepared this time and opened 31 more servers for launch… bringing the total to 99. That is an insane number of opening day servers. While the headstart launch was a bit of a queue-fest (to say the least), I hope 99 servers doesn’t thin out the population so much that some servers are left with too little of a community to get things done. Click through to read about today’s topics: dungeons and features I’d like to see added sooner rather than later.

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One day left on headstart

March 1, 2011 - 12:20 am No Comments

Scarlet Underground takes down Fae Lord Twyl

The RIFT headstart ends in just about a day. Will there be another onrush of people jumping into RIFT or have we already seen the majority of our initial population rush? Who knows, but RIFT definitely has a very healthy launch population. The queues have mostly subsided from the look of the server status page; even Wolfsbane has finally seen a calm period without any bit of queue at all.

So how is it? RIFT is pretty fully the next great MMO. With a concerted effort to squash bugs, implement new features, and add content, the game has great staying power. There is already a ton to do in-game, from crafting to artifact collecting to quests, of course, the big draw is the rifts! Rifts everywhere – footholds, rift tears, and especially the invasions – keep everyone busy at all times. Read through the cut for more first impressions.

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