Posts Tagged ‘end game’

Sixty: Storm Legion Endgame

March 9, 2013 - 4:07 am No Comments

Sixty-Storm Legion Endgame

Reaching the Cap Again

Raptr says I’ve logged 89 hours in the last week. That’s insane – although, in fairness, a lot of that time was spent  staring at the character select screen. Still, it took about 10 days, or about 35 hours, to go from 50 to 60 with a plentiful bounty of rested experience along the way. Of course, I forgot about my veteran pots. The grind was not nearly as bad as I expected; in fact, it was quite fun getting back into the game, using a new soul, and generally plowing my way through hordes of carnage, story, and daily quests.

It wasn’t all kill beasts and find porticulums though. Along the way there were plenty of planar mobs to kill. Invasions seem to be significantly more common than in vanilla RIFT. Footholds are common and rifts are opening all over the place. While carnage quests are the bread and butter of the grind to 60, there is plenty of variety to keep a person busy and engaged. Overall, the experience from 50 to 60 was massively enjoyable and a far car from the “same old, same old” grinds of other MMOG expansions. Read through the cut for more on the grind, dimensions, and what there is to do once you hit sixty.

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Playing Rogue: Ranger

November 4, 2011 - 10:34 pm No Comments

Playing Rogue: Ranger

Way of the Hunter

With all the buzz about Marksman, the former standard for Rogue ranged DPS – Ranger (no, we don’t really count the Sabo as ranged DPS here!) – has been a bit under-represented. Before the changes 1.5 brought to Marksman, Ranger was the only Rogue soul that truly excelled at arrows and bullets combat. The Sozu ranger build was king and Marksman was merely a laughed about sub-soul to bring a purge to kill Uruluuk. Now the Marksman talk overshadows Ranger and little attention has gone their way.

There is hope for the pet loving players, however. The 39 point Deep Ranger build brings plenty to the table. In fact, this build can do comparable single target DPS to the 51 Marksman builds and even surpass them in fights with a lot of movement. The reason for this is that damage bonus is dumped into Shadow Fire, instead of Master Archer. Since Shadow Fire is a timed buff and not restricted to standing still, a Ranger on the move will beat out a Marksman on the move. Read through the cut for details on the 39 point Deep Ranger build.

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Comprehensive 1.5 Marksman Guide

October 3, 2011 - 12:36 pm 10 Comments

Playing Rogue: Marksman

The Comprehensive 1.5 Marksman Guide

Thanks to changes in the 1.5 patch, Rogue DPS became a whole lot more versatile. Before this patch, the best ranged spec (as by the traditional bow/gun concept) a Rogue could come up with was the Sozu Ranger build. While this build pumped out respectable numbers, it was never anywhere close to the top of the chart. This left raiding rogues only two real options – the Hoko Sab or Sabdancer builds.

Since 1.5, Rogue DPS has become much more diverse for both melee and ranged. Rogues have been presented with a plethora of new builds; surprisingly, almost all of them have been within a few hundred DPS of each other. This has given Rogues a ton of options to use in end-game raiding. Marksman has come out of the gates with a huge reception, coupling giant DPS numbers and huge group utility. Read through the cut for the 1.5

Read “Playing Rogue: Marksman” »

Early Opinions About 1.5 Changes

October 1, 2011 - 11:59 pm 1 Comment

By now we’ve had a lot of time to run our rogues through the paces. Dummy testing can only take build theorycrafting so far. It’s all about how hard your spec hits on the bosses, right? Well, here it is Saturday – River of Souls and Greenscale’s Blight are cleared. The numbers are in. What’s the good word? Marksman.

Marksman

The Return of the Marksman

Yes, Marksman are back. They had the good life back in beta before an extremely heavy handed round of nerfs flattened them into the ground. Flavor of the month? Probably. Marksman are easily capable of pulling top DPS on a raid boss, although there is still heavy competition from warriors (especially Beastmasters). Within the calling, Marksman are shining way ahead of most melee specs, and this will likely cause the forum criers to draw a nerf. Is it fair? Probably. For now, Marksman are pure win.

One of the most important improvements to Marksman is gear scaling. My Defiant Rogue is sporting mostly T1 gear for the most part, while my Guardian Rogue shines in full T3 gear (T3 being raid T1). The difference in DPS is a good 500 or so. This is a great thing considering how poorly Rangers and Marksmen scaled in gear prior to 1.5. Before 1.5, the difference in DPS was barely 200. Those wearing Hammerknell gear are reporting numbers in excess of 1800 DPS – indicating each tier of gear is somewhere in the neighborhood of 200-300 DPS for a full set.

Coming Soon

I’ll have a full, detailed guide on the 51 Marksman build within the next couple days. Sure, there’s already a few on the official forums, but I’ll be explaining in more detail about the different options you have as a Marksman, including specs, rotations, buffs, and gear. Like I said before, in 1.5 we have a lot of viable options and don’t need to be cornered into a single build. I’ll also brush a few pet builds that may prove useful in fights with a lot of movement. Check back soon!

Bringing a Little Music to the Group: a Bard Guide

July 5, 2011 - 1:15 am No Comments

Playing Rogue: Bard

As with the other roles a rogue can play in a group or raid, the support role is something rogues excel at. Buffing companions, debuffing enemies, healing, and light crowd control are all abilities the bard brings to the table. None of these abilities are anything to be scoffed at – the constant buffs and debuffs provided by a bard can make or break a dps burn phase in a raid and the group healing can safely outpace many aoe damage effects in a dungeon. The Bard is truly a valuable asset to any team attempting to squash bosses.

There are many nuances to barding that, at the hands of an experienced player, can make a Bard a must-have on a raid – but many of these nuances require careful micro-management that can annoy some players into avoiding the role altogether. There is often little payoff to barding – a Bard will never top a damage meter and likely never top a healing meter in a raid. These factors combine to make the Bard a less appealing role to play; but the Bard still plays a vital role to both small groups and raids. Read through the cut for details on the Bard and how to play one to amaze your friends.

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Another 50 Later and Finally a Raid

June 15, 2011 - 7:23 pm No Comments


Hitting 50 a second time, even though it was another rogue, was actually just as exciting as it was the first time – this time it was even a bit more fun because I hit the mark while my friend 3,000 miles away was in the group with me. The refreshing thing about being level 50 this time is that I’m not trying to run my own guild; this time I found a great group of folks in the guild Fatality. And with Fatality, I finally got a taste of raiding in RIFT.

That’s not to say there wasn’t a fair share of difficulty on the way. All the way from the mid-30s to the late 40s I was constantly struggling with questing. I always seemed to have quests three levels higher than me which made killing even single mobs a task. At level 49, I had to grind about 80% of the level just killing mobs. It was 318 mobs… not that I was counting or anything. Read through the cut for my first impressions on what it means to raid in RIFT.

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