Posts Tagged ‘fifty’

Another 50 Later and Finally a Raid

June 15, 2011 - 7:23 pm No Comments

Hitting 50 a second time, even though it was another rogue, was actually just as exciting as it was the first time – this time it was even a bit more fun because I hit the mark while my friend 3,000 miles away was in the group with me. The refreshing thing about being level 50 this time is that I’m not trying to run my own guild; this time I found a great group of folks in the guild Fatality. And with Fatality, I finally got a taste of raiding in RIFT.

That’s not to say there wasn’t a fair share of difficulty on the way. All the way from the mid-30s to the late 40s I was constantly struggling with questing. I always seemed to have quests three levels higher than me which made killing even single mobs a task. At level 49, I had to grind about 80% of the level just killing mobs. It was 318 mobs… not that I was counting or anything. Read through the cut for my first impressions on what it means to raid in RIFT.


Fifties, patches, and LFG tools that kinda suck

May 24, 2011 - 5:43 pm No Comments

It’s been awhile. A long while, I know. Once the earthquake and tsunami hit, the subsequent evacuation and then a little family time put a bit of an interruption into my gaming and blogging. But the tough times are over for now and I’m back in Telara. Since my last entry, a lot has happened in Telara. Two patches have dropped, a couple world events have passed through, and lots of great – and some not so great – features have come to RIFT.

Let’s start with a little self-appreciation: I finally hit level 50. Up until the earthquake, I was on pace for a relatively quick grind to 50. That didn’t turn out to be the case but it did finally occur. Aalwein is now a level 50 rogue sporting four unique roles: tank, ranged dps, melee dps/scout, and support bard. At level 50 with my guild, I have spent most of my time running as either my heavy marksman build or as the support bard. Both are tons of fun. Playing a support bard gets quite intense in heavy movement boss fights, especially when you are trying to keep buffs and debuffs up while still contributing to the overall group healing. I’ll go in-depth into my rogue at level 50 in my next post. Read on for my reflections on the feature highlights added in the last two patches.