Posts Tagged ‘ranged dps’

Playing Rogue: Ranger

November 4, 2011 - 10:34 pm No Comments

Playing Rogue: Ranger

Way of the Hunter

With all the buzz about Marksman, the former standard for Rogue ranged DPS – Ranger (no, we don’t really count the Sabo as ranged DPS here!) – has been a bit under-represented. Before the changes 1.5 brought to Marksman, Ranger was the only Rogue soul that truly excelled at arrows and bullets combat. The Sozu ranger build was king and Marksman was merely a laughed about sub-soul to bring a purge to kill Uruluuk. Now the Marksman talk overshadows Ranger and little attention has gone their way.

There is hope for the pet loving players, however. The 39 point Deep Ranger build brings plenty to the table. In fact, this build can do comparable single target DPS to the 51 Marksman builds and even surpass them in fights with a lot of movement. The reason for this is that damage bonus is dumped into Shadow Fire, instead of Master Archer. Since Shadow Fire is a timed buff and not restricted to standing still, a Ranger on the move will beat out a Marksman on the move. Read through the cut for details on the 39 point Deep Ranger build.

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Comprehensive 1.5 Marksman Guide

October 3, 2011 - 12:36 pm 10 Comments

Playing Rogue: Marksman

The Comprehensive 1.5 Marksman Guide

Thanks to changes in the 1.5 patch, Rogue DPS became a whole lot more versatile. Before this patch, the best ranged spec (as by the traditional bow/gun concept) a Rogue could come up with was the Sozu Ranger build. While this build pumped out respectable numbers, it was never anywhere close to the top of the chart. This left raiding rogues only two real options – the Hoko Sab or Sabdancer builds.

Since 1.5, Rogue DPS has become much more diverse for both melee and ranged. Rogues have been presented with a plethora of new builds; surprisingly, almost all of them have been within a few hundred DPS of each other. This has given Rogues a ton of options to use in end-game raiding. Marksman has come out of the gates with a huge reception, coupling giant DPS numbers and huge group utility. Read through the cut for the 1.5

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Early Opinions About 1.5 Changes

October 1, 2011 - 11:59 pm 1 Comment

By now we’ve had a lot of time to run our rogues through the paces. Dummy testing can only take build theorycrafting so far. It’s all about how hard your spec hits on the bosses, right? Well, here it is Saturday – River of Souls and Greenscale’s Blight are cleared. The numbers are in. What’s the good word? Marksman.

Marksman

The Return of the Marksman

Yes, Marksman are back. They had the good life back in beta before an extremely heavy handed round of nerfs flattened them into the ground. Flavor of the month? Probably. Marksman are easily capable of pulling top DPS on a raid boss, although there is still heavy competition from warriors (especially Beastmasters). Within the calling, Marksman are shining way ahead of most melee specs, and this will likely cause the forum criers to draw a nerf. Is it fair? Probably. For now, Marksman are pure win.

One of the most important improvements to Marksman is gear scaling. My Defiant Rogue is sporting mostly T1 gear for the most part, while my Guardian Rogue shines in full T3 gear (T3 being raid T1). The difference in DPS is a good 500 or so. This is a great thing considering how poorly Rangers and Marksmen scaled in gear prior to 1.5. Before 1.5, the difference in DPS was barely 200. Those wearing Hammerknell gear are reporting numbers in excess of 1800 DPS – indicating each tier of gear is somewhere in the neighborhood of 200-300 DPS for a full set.

Coming Soon

I’ll have a full, detailed guide on the 51 Marksman build within the next couple days. Sure, there’s already a few on the official forums, but I’ll be explaining in more detail about the different options you have as a Marksman, including specs, rotations, buffs, and gear. Like I said before, in 1.5 we have a lot of viable options and don’t need to be cornered into a single build. I’ll also brush a few pet builds that may prove useful in fights with a lot of movement. Check back soon!

Patch 1.5: Rogue Revamp

September 29, 2011 - 12:43 pm 5 Comments

Playing Rogue: Builds

Patch 1.5 is here, and the news for Rogues is glorious. Nearly across the board, Rogues have seen an overall increase in DPS, utility, and tank capability. Like any major changes do, some of the current “best” builds have dropped off while others have remained strong. PVP implications aside, Marksman and Ranger have both seen vast improvements and with the addition of synergy crystals, Rogue ranged DPS has become absolutely raid ready.

After hours of testing on PTS and now hours spent testing on live, I’ve buttoned up several great ranged DPS specs focusing both on marksmanship and pets. Much has come out of my testing but I believe the best aspect is this: variety. There will of course be a top min/max build (which I will address), but more importantly there are several builds that are equally competitive in a raid environment. This opens up the opportunity for rogues to sport different builds on the raid to not only complement other classes, but each other as well. Read through the cut for the test results and first-look opinions of the 1.5 changes! (more…)

Building Killer Specs from So Many Souls

July 9, 2011 - 11:58 pm No Comments

Playing Rogue: Builds

One of the things that sets RIFT apart from the other MMOs is the deep character customization made possible by the soul system. With the possibility of five roles on any one character, eight souls can make for a very versatile player. These are the rogue builds that I am currently running around Telara with. I tweak them from time to time to test certain things out, but for the most part, these are the specs that I always return to.

 

I’ve got a lot of specs and I’ve spent a lot of time at the dummies and in GSB testing them out (I have two level 50 rogues – one of each faction). I keep them updated here.

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The Diversity of the Rogue – Part 1

March 19, 2011 - 1:12 pm No Comments

The Diversity of the Rogue

The Soul Tree in RIFT is possibly the deepest, most customizable, and most confusing character development system ever released in an MMO. With eight PVE souls to choose from for each calling, it is quite easy to fill the six character slots on a single account each with a very unique character. With 66 points to play with and a possible four roles to build, just a single character can be exceptionally diverse. While clerics hold the crown of multi-role enjoyment (they can pull off the trifecta of tank, healer, and dps), rogues can handily fill the role of tank or dps and can also fill in as a support healer.

None of the callings have as diverse a dps repertoire as the rogue. The rogue can fill any dps role and each soul brings a unique approach – from assassin’s stealth and poison attacks to the bladedancer’s rapid flash of steel and the ranger’s awesome pets to the marksman’s death by arrow. By incorporating the riftstalker’s tanking trees, the rogue can even excel as a group’s tank or even take on huge groups of enemies alone. Click through the cut for more on the diversity of the rogue.

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