Posts Tagged ‘scability’

Early Opinions About 1.5 Changes

October 1, 2011 - 11:59 pm 1 Comment

By now we’ve had a lot of time to run our rogues through the paces. Dummy testing can only take build theorycrafting so far. It’s all about how hard your spec hits on the bosses, right? Well, here it is Saturday – River of Souls and Greenscale’s Blight are cleared. The numbers are in. What’s the good word? Marksman.

Marksman

The Return of the Marksman

Yes, Marksman are back. They had the good life back in beta before an extremely heavy handed round of nerfs flattened them into the ground. Flavor of the month? Probably. Marksman are easily capable of pulling top DPS on a raid boss, although there is still heavy competition from warriors (especially Beastmasters). Within the calling, Marksman are shining way ahead of most melee specs, and this will likely cause the forum criers to draw a nerf. Is it fair? Probably. For now, Marksman are pure win.

One of the most important improvements to Marksman is gear scaling. My Defiant Rogue is sporting mostly T1 gear for the most part, while my Guardian Rogue shines in full T3 gear (T3 being raid T1). The difference in DPS is a good 500 or so. This is a great thing considering how poorly Rangers and Marksmen scaled in gear prior to 1.5. Before 1.5, the difference in DPS was barely 200. Those wearing Hammerknell gear are reporting numbers in excess of 1800 DPS – indicating each tier of gear is somewhere in the neighborhood of 200-300 DPS for a full set.

Coming Soon

I’ll have a full, detailed guide on the 51 Marksman build within the next couple days. Sure, there’s already a few on the official forums, but I’ll be explaining in more detail about the different options you have as a Marksman, including specs, rotations, buffs, and gear. Like I said before, in 1.5 we have a lot of viable options and don’t need to be cornered into a single build. I’ll also brush a few pet builds that may prove useful in fights with a lot of movement. Check back soon!

Visualizing the Next Generation

April 6, 2011 - 1:50 am No Comments

Since I have been displaced from my home in Japan temporarily due to the earthquake and tsunami, I have had to cut back my gaming time; thus, I am going to break from regular rogue information and talk about a topic that has become very obvious to me since I am now forced to play on a laptop.


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Visualizing the Next Generation

A Review of the RIFT Graphics Engine

It seems like every new MMO that launches tries to make a claim to be the “next generation” of gaming. RIFT has for the most part taken the best aspects of other MMOs and refined them, making it less of a next generation game and more of a polished version of current generation. Where RIFT shines is in its graphics. When played with ultra settings, RIFT is simply gorgeous. Read on for the details about RIFT’s intense graphics customization capabilities. (more…)